Well, I think you just implemented one of the most annoying attacks, the player direction base attack. And there is no point in dodging the attack, you will get hit anyway, just try to outlast the diver. I just randomly upgrade the mutations, spam attack moves in a circle, far away from the diver as possible, die retry, and win.
Overall not-bad 20' gameplay, with good use of color, and contrast. Animation feels good, but not much for the diver, he littery stands still.
Hey im here to report a bug, sometimes the diver dies in the exact second when in kills you, making you to get the game over screen but instantly flashing onto the next diver screen , apearing that you defeat it even if not
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Well, I think you just implemented one of the most annoying attacks, the player direction base attack. And there is no point in dodging the attack, you will get hit anyway, just try to outlast the diver. I just randomly upgrade the mutations, spam attack moves in a circle, far away from the diver as possible, die retry, and win.
Overall not-bad 20' gameplay, with good use of color, and contrast. Animation feels good, but not much for the diver, he littery stands still.
Looks great and was harder than I expected!
Hey im here to report a bug, sometimes the diver dies in the exact second when in kills you, making you to get the game over screen but instantly flashing onto the next diver screen , apearing that you defeat it even if not
I'll have to take a look at this, thank you
Fullscreen for Program?
Use alt + enter :)
thanks!
I really enjoyed this! it was a cool concept that felt really well executed